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Night Owl 6
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Night Owl's Shareware - PDSI-006 - Night Owl Corp (1990).iso
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EDITOR.HLP
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1990-01-26
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$The ZZT Editor
Help is available on the following topics:
!start;Getting Started
!cmds;Editor Commands
!-creature;Creatures
!-terrain;Terrains
!-item;Items
!-lang;ZZT-OOP Programming Language
!-info;Board information menu
:start;Getting started:
The ZZT Editor is a tool whose purpose
is to help you create challenging and
entertaining games.
By using the editor, you can create
individual game boards and then link them
together into a larger entity called a
"world".
The editor functions the same as many
drawing programs: Starting with a blank
screen, objects are added and arranged
until an interesting picture emerges.
Once a board has been created, it can be
saved to disk and then played, just like
a ready-made game.
The editor is somewhat complex, so it
takes time to master. Begin by creating
a few simple boards, then work you way
up to more complex scenarios at your own
pace. The results will be well worth the
effort.
:cmds;Editing commands:
[L] Load a world from disk.
[S] Save a world to disk.
[Q] Quit the ZZT Editor.
[B] Switch boards. Also use this command
to create a new board.
[I] Board Information: Change the
characteristics of the particular
board being edited.
!-info;More about Board Information.
[f1] Place an item on the board.
[f2] Place a creature on the board.
[f3] Place terrain on the board.
[f4] Enter text onto the board. Use this
to spruce up your boards with
entertaining messages. During
gameplay, text acts like walls.
[Space] Place the selected pattern on the
board. The pattern is indicated on
the bottom right of the screen.
[Tab] Toggle drawing mode. When drawing
mode is on, the current pattern will
automatically be placed wherever the
cursor is moved.
[P] Select pattern.
[C] Select color.
Some useful commands are not listed on
the screen. These are:
[Z] Clear board.
[X] Fill in bounded region with
current pattern - just draw the
outline of a shape and use this
command to fill it in.
[Enter] Modify object under cursor:
Allows you to change the
properties of an object
that has already been
placed.
[N] New: Create a new world.
[T] Transfer: Import or Export boards.
Allows individual boards to be
brought in or out of worlds.
A board from one world can be
written to a file, then read back
into a different world.